@startuml
sprite $yammer [48x48/16] {
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}


!define FA5_YAMMER(_alias) ENTITY(rectangle,black,yammer,_alias,FA5 YAMMER)
!define FA5_YAMMER(_alias, _label) ENTITY(rectangle,black,yammer,_label, _alias,FA5 YAMMER)
!define FA5_YAMMER(_alias, _label, _shape) ENTITY(_shape,black,yammer,_label, _alias,FA5 YAMMER)
!define FA5_YAMMER(_alias, _label, _shape, _color) ENTITY(_shape,_color,yammer,_label, _alias,FA5 YAMMER)
skinparam folderBackgroundColor<<FA5 YAMMER>> White
@enduml